
That’s kind of the theme for this review: Everything in Super Mario Galaxy 2 is tightened up with all the extraneous stuff pushed off to the side. It is, for lack of a better phrase, tight as a drum. There’s not a wasted note, sound effect or yelp in this game. Mario is no stranger to epic themes, and the music in Super Mario Galaxy 2 stands alongside the best of Mario’s music. To that end I ask you to relisten to the airship music from Mario 3, the castle theme from Mario 1 and even this track from Yoshi’s Island. There’s some complaint from various corners of the internet that the music is too bombastic for a Mario game. It’s now the best-looking game on the Wii, hands down. Colors pop and contrast well, every single creature animates superbly, reflections look fantastic, and there’s very little draw-in even from long distances. Aside from a few minor textures that only a nitpicker would find (like me), with an HD boost it would be at home on the 360 or PS3 easily.

So would Super Mario Galaxy 2 collapse under the weight of heightened expectations, or would it soar like a plumber through space? Most gamers had written off Mario after the lackluster Sunshine, but with Galaxy being as good as it was people were once again expecting great things about of the sequel. In many ways, it was under a tougher microscope than the original Galaxy ever was. As the sequel to one of the Wii’s finest games, it had huge shoes to fill. Super Mario Galaxy 2 had a lot to live up to. It brought back all those memories of being a 10-year-old kid and letting a game completely wash over you and take you to places you had never expected to go. Super Mario Galaxy proved me wrong in a grand way, becoming my favorite game of the decade. I thought that Mario was awful in 3D and needed to stay in 2D. I say all this because it’s important to know that I was not predisposed to like the original Super Mario Galaxy. Now we were dealing with a backpack that shot water? It was like they were getting farther and farther away from what made Mario great in the beginning. What was up with that? My relationship became even more strained with Super Mario Sunshine.

It was like they’d forgotten everything that made Mario great: Mid-mission saves, leaps of derring-do, and focus. I thought it was okay, but not that great. That love came to an abrupt halt in 1996 when Super Mario 64 came out. Since then, I’ve loved each and every 2D Mario game, right on through to Super Mario World 2: Yoshi’s Island. The very first game I ever played was Super Mario Bros. I’m going to give you a little backstory about my relationship with Mario.
